Talk With Tales for Children (TWiTCH)
The TWiTCH programme is based on the principles of Dialogic Reading. Through TWiTCH training, practitioners learn how to use a clearly structured intervention that builds on familiar Early Years practice (storytime and small group work) to improve the quality and quantity of adult-child interactions. The programme aims to strengthen practice and build practitioner skills and confidence, leading to regular, high-quality interactions which will increase vocabulary and the complexity of children’s language and their ability to express opinions.
Evaluation of the Teaching and Leadership Innovation Fund (TLIF): Edison Learning’s NAHT Aspire Project
Evaluation report for the Edison Learning’s NAHT Aspire project, published September 2022
Evaluation of the Teaching and Leadership Innovation Fund (TLIF): The Geographical Association (GA) and the Association for Science Education (ASE) Critical Thinking for Achievement (CTfA) project
Evaluation report for the Critical Thinking for Achievement (CTfA) project, published September 2022
Engineering Solutions
A Problem Based Learning (PBL) approach for engineering education.
Evaluation of the Teaching and Leadership Innovation Fund (TLIF): Tom Bennett Training (TBT) project
Evaluation report for the Tom Bennett Training project, published September 2022
Landscaping Mathematics Education Policy
Informing mathematics education in the future: Analysing national policy and scanning international innovations in mathematics education
Maths Mastery in FE Mathematics Teaching
Developing FE teachers’ use of mastery approaches to teaching mathematics to GCSE resit students
Evaluation of the Realistic Maths Education programme
Investigating whether Realistic Maths Education methods can help Year 7 & Year 8 pupils improve their maths attainment
SMILE mathematics 1972-1990: a case of teacher-led curriculum change
A study of the SMILE project (Secondary Mathematics Independent Learning Experience) - opportunities for democracy and autonomy
How does game-based learning promote children's mathematical cognition?
Developing mobile video games to promote young children’s arithmetic fluency.