Re:mains
Re:mains is a collection of jewellery artefacts which form a multi-component output. This research, developed through iterative practice-based processes, explores the extent to which jewellery, created predominately using food waste, could serve as tools which enable the wearer to reflect on the everyday act of eating.
Ambiguous Implements
Ambiguous Implements is the result of an enquiry that investigates the extent to which ambiguous eating implements, when used to consume food, have the potential to create new forms of experience.
Cigar Box Guitars
Investigating the DIY practices of cigar box guitar makers, exploring how this practice differs from other DIY practices
Making virtual reconstructions part of the visit: an exploratory study
What role do Virtual Reality (VR) and Augmented Reality (AR) play in engaging visitors of cultural heritage? Can we design for 3D reconstructions to be part of the visit rather than separated experiences?
Affective Graphs - the Visual Appeal of Linked Data
This research forms part of Petrelli’s enquiry into the human interaction with extra-large data sets and the design of visual mechanisms to support the user in making meaning out of millions of entities
Sacred Spaces
Whilst increasingly rarefied in practice, the role of art for the modern church continues to be explored, questioned and debated, yet its application is often poles apart.
SuPPORT 4 All
This design research led by Reed focused on the development of a brassiere to improve the treatment accuracy, and dignity for women undergoing radiotherapy for breast cancer.
Why Should Jewellers Care about the Digital?
In the journal paper ‘Why Should Jewellers care about the Digital’ Koulidou discusses digital jewellery practice from a jeweller’s perspective.
CIGAR BOX BLUES – THE MAKERS OF A REVOLUTION / THREE CHORDS AND THE TRUTH
Virginia Heath developed and directed this film research project, ‘Cigar Box Blues – The Makers of a Revolution’ (originally titled ‘Three Chords and the Truth’) in collaboration with writer and Design Historian, Paul Atkinson.
Phone vs Tangible in Museums - A Comparative Study
Digital technologies in heritage sites and museums are generally understood to be screen-based and more recently applications for the visitors’ phone.