Everything you need to know...
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What is the fee?
Home: See fees section below
International/EU: £17,155 per year -
How long will I study?
3 / 4 Years
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Where will I study?
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What are the entry requirements?
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What is the UCAS code?
BB29
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When do I start?
September 2025
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Placement year available?
Yes
1. Course summary
- Analyse the social, cultural, and political impact of media, communication and cultural productions and industries on a variety of audiences.
- Use industry-standard tools to produce creative media content for local, national and global audiences.
- Apply your knowledge to professional contexts and scenarios including working with real clients and employers.
- Benefit from a year long work placement opportunity, setting you apart from the crowd, boosting your employability.
- Learn from and supported by industrial and academic experts among our teaching staff, who possess excellent pedagogic skills in the practice and research of fields within Media and Communication.
You will learn practical and theoretical subjects including creative media production, digital media technologies, audience research, cultural and media policy, industrial analysis, film and television storytelling and production studies.
The BA (Hons) Media and Communications course aims to provide you with well-rounded creative skills and knowledge, allowing you to experience, practice and critically evaluate the development, evolution and operation of local, national and global media, communication and cultural industries.
2. How you learn
All our courses are designed around key principles: engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
You will learn to become a creative practitioner and academic researcher, linking theory and practice while discovering more about careers in the cultural and media industries.
You will utilise various tools and technologies in the production of creative media. You will also research and reflect on the social, cultural, political, and environmental impact of those productions. The course will have a combination of unique and shared modules.
The shared modules will be delivered with courses in Digital Media Production and Film Studies to offer you specialised skills in these subjects and industries.
Meanwhile, modules unique to this degree will equip you with transferable, analytical, and critical skills to interconnect your knowledge across sectors. This will open opportunities and routes for your future career and further education choices in the sector and beyond, allowing you to adapt to a dynamic career landscape in a variety of industries.
All our teaching staff are industrial and academic experts, with excellent pedagogic skills in the practice and research of fields within Media and Communication. On this course, you will experience effective, friendly, and enjoyable learning environments and creative, challenging, fun learning activities.
You will learn through, for example:
- Lectures
- Seminars
- Workshops
- Tutorials
- Live projects
- Virtual learning environment/resources
- Self-directed learning
Key themes
In the first year, you will learn fundamental knowledge, including basic skills in creative media production; analysing the global media industrial landscape; understanding target audiences and digital communication strategies, and exploring the history and evolution of media.
During the second year, you will be diving deeper, developing enhanced skills in understanding narratives and genres; the relationship between politics, the media, and popular culture; and some of the ways different identity groups have been represented in a range of media and cultural forms. You will also reflect on your practice in a professional environment to enhance your career readiness.
In the final year, your knowledge will be further deepened and broadened: you will explore the impact of digital media technologies; you will develop an understanding of the processes and people involved in global media and cultural industries; and you will identify and engage with marginalised media as platforms for diverse voices. Ultimately, you will utilise three years of learning to complete final independent projects or dissertations to address industry, academic and practical problems.
You will be supported throughout three years of learning by lecturers and academic advisors, by student support advisors and by employability advisors.
Course support
You will be supported in your learning journey towards highly skilled, graduate level employment through a number of key areas. These include:
- access to specialist support services to help with your personal, academic and career development.
- access to our Skills Centre with one-to-ones, webinars, and online resources, where you can get help with planning and structuring your assignments.
- industry-specific employability activities such as live projects, learning in simulated environments and networking opportunities.
Course leaders and tutors

Hantian Zhang
Senior Lecturer in Media / Course Leader for BA (Hons) Media and CommunicationsStaff profile for Hantian Zhang Lecturer at Sheffield Hallam University
Applied learning
Work placements
In all years of the course, you will have the opportunity to engage in authentic work experience, in response to an exciting brief set by a client/employer. You’ll also be encouraged to arrange a year-long work placement in between the second and final year of the degree. This will give you valuable work experience to prepare you for your future career and allow you to graduate with an Applied Professional Diploma to add to your CV.
Live projects
Each year, you will work directly with employers and develop your entrepreneurship in the industry, not only boosting your career readiness but also building connections with professionals in key industry sectors.
In the first year, you will take on an Applied Project to work on professional briefs provided by clients within media industries.
In the second year, you will complete an enhanced applied project module to work directly with employers in a variety of media, cultural and creative industries.
In your final year, you will take on a consultancy activity by undertaking real world inquiry, investigation, and/or discovery through the exploration of a specific topic.
Field trips
You will have opportunities to join field trips to various locations that are enriched with the history, development and future of media, communication and culture to learn from the real world beyond the classroom. Potential field trip locations include the National Videogame Museum, International Slavery Museum, MediaCity UK
and Bletchley Park (actual field trip is subject to course/ module arrangement, and availability during the academic years)
Networking opportunities
Guest lectures delivered by industrial and academic experts will give you opportunities to meet and talk with key professionals, including those in the field of creative media production, film making, digital design, and communication studies. You will also have opportunities to attend careers fairs, including the annual Pathway employability event where you can meet employers from creative media industries. Furthermore, you will have chances to attend specialised events, such as Sheffield Docfest and York Aesthetica Film Festival to understand the keep up with the development in the Media and Communication industry (specific event opportunities are subject to course and module arrangement each academic year).Our careers services are available from your very first day at university and they are here to support you beyond graduation. Expert advisers can help you discover future careers, develop your professional skills, and enable you to stand out when you apply for jobs.
3. Future careers
This course prepares you for a career in
- Digital Media Marketing and Branding
- Social Media Management
- Digital Editing and Publishing
- Digital data analytics
- Audience and Client Research
- Project Management
- App/Web/UX Design
- Graphic Design
- Film and TV Production
- Curation
- Advertising
- Broadcasting
- Campaigns Director
- Civil Service
- Crisis management
- Events management
- Lobbying
- Local government
- Media relations
- Public affairs
- Public relations
- Public sector, including teaching.
- Voluntary sector, charities
4. Where will I study?
You study at City Campus through a structured mix of lectures, seminars and practical sessions as well as access to digital and online resources to support your learning.
City Campus
City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.
City Campus map | City Campus tour

Adsetts library
Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.
Learn more5. Equipment and facilities
You will be studying in a variety of university spaces, including lecture theatres, seminar rooms and computer labs. You will also have access to equipment and facilities including:
- Professional creative media software and hardware, including Adobe Creative Suite.g., Premiere Pro, Audition, Photoshop, Illustrator, After Effects) and professional video and audio capture equipment. The specific tools you are going to use will depend on the arrangement of individual modules.
- Academic research and writing tools such as Office 365 software set.
- Management and storage tools for your coursework and project,such as Microsoft One Drive
- Library resources including academic literature and databases.
- Virtual and online learning environments and tools, such as Microsoft Teams and Blackboard Ultra
6. Entry requirements
All students
UCAS points
- 112-120
This must include at least 64 points from two A levels or equivalent BTEC National qualifications, including at least 32 points in a relevant* subject. For example:
- BBC-BBB at A Level
- DDM in BTEC Extended Diploma.
- Merit overall from a T level Qualification
- A combination of qualifications, which must include 64 points from two A levels and may include AS Levels, EPQ and general studies. Where an applicant has not taken AS Level qualifications we may make a lower offer.
* Relevant subjects are: media studies, communication studies, film studies, English, creative writing, a foreign language, sociology, politics, history, psychology, accountancy, finance, business, economics, hospitality, events management, dance, performing arts, drama, theatre studies, geography, art and design, graphic design, IT/computing, music, sciences, sport, world development.
You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.
GCSE
- English Language at grade C or 4
- Maths at grade C or 4
Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
If English is not your first language you must have an IELTS score of 6.0 with a minimum of 5.5 in all skills or equivalent.
Additional information for EU/International students
If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page.
For details of English language entry requirements (IELTS), please see the information for 'All students'.
Modules
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
You will be able to complete a placement year as part of this course. See the modules table below for further information.
Compulsory modules
This module provides a practical introduction to some of the primary professional tools and creative media platforms. You will develop a fundamental understanding of the nature and use of a range of creative media hardware and software tools. This will provide you with a solid foundation of creative media production skills which you will be able to draw on throughout your studies.
Indicative content:
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Video capture, manipulation and editing
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Audio capture, editing and processing
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Interactive media and web development
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Digital asset management
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Media applications for a variety of publishing formats
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Branding and marketing methods
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Graphic and motion design
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Professionalism and communication skills
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Relevant theories of Creative Media Production
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Theoretical understanding of Creative Media Production
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Design and plan for creative media production
This module explores important developments in the history of media, culture and communications. It considers the impact of key historical events, technological developments and theoretical perspectives on how we understand, consume, research and produce culture as well as what the future of the cultural industries might look like. It also equips students for their own development as researchers through an introduction to key research methods.
Indicative content:
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Exploring case studies of key innovations and developments in the history of media and culture and their lasting impacts.
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Key theories, traditions and models of understanding in the relationships between media, culture and society.
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Key theories, traditions, models and methods of audience research.
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The impacts of technological developments on industry, society and the environment.
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An introduction to primary and secondary research methods, including literature, database and archive searching; surveys; focus groups; interviews; and ethnographic approaches.
The module introduces the main processes, people, work, and funding involved in the development and production of media content in the media and cultural industries, such as film, television, screen and digital media. It will also develop awareness of practices, roles, responsibilities, and contexts of media work.
Topics of study could include:
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Production studies
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Media work and workers
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Media producers
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Global production trends
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Budgeting, financing and regulation
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Media buildings
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The creative economy
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Media unions
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Pitching and idea generation
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Production management
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Media industry policies
In this module you will consider User Experience Design and the role of the User Experience (UX) Designer. Applying themes and theories to your subject area, the module will introduce this important process and the key concepts within. You will develop your awareness of the importance of interactive design. You will also develop methods for researching and testing with audiences to design and deliver a meaningful user experience.
Indicative Content:
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User Experience Design
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Developing a Design Document
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Concepts, ideas and prototypes
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The industry process
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Audience, usability and testing, and methods for working with audiences
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Creating meaningful experiences
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Multi-platform delivery
Compulsory modules
This module examines the relationship between politics, identities and culture, with a particular focus on media representations of people from different identity groups.
It will introduce key theories for understanding the politics and histories of representations in different media and give students opportunities to analyse key examples.
Indicative content:
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Historical and contemporary debates and events relating to politics, identities and representations, with a consideration of their global, national, regional and local contexts.
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Key philosophies, theories and perspectives that inform media representations and analyses (including postcolonial, feminist and LGBTQ+ perspectives, disability studies, class-related studies, and theories of political economy).
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The analysis of key examples of media and cultural representation, using different textual analytical techniques.
This module explores the challenges, impacts and opportunities of working in the media, creative and cultural industries, with a particular focus on issues relating to identity, representations and politics.
Students will consider institutional, regulatory and cultural contexts. They will explore global, national, regional and local approaches and consider the impacts of globalisation on the cultural industries. Students will also use their own professional and creative practice to respond to the module's themes.
Module content:
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Diversity, employment and representation within the media, cultural and communication industries.
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Diversity and audiences.
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Ownership, governance, policies and regulation and their impact on media production and content.
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Global, national, regional and local contexts.
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Exploring themes and debates through students’ own creative and professional practice.
Module Aim:
In this module, you will examine how stories are told on screen across a variety of different media, with particular emphasis on film and television. You will be introduced to the fundamentals of narrative theory and genre theory, as well as a variety of storytelling practices and genres. The module will focus on storytelling from the perspectives of industry, creative practitioners, audience and scholarship.
Indicative content:
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Key narrative concepts, e.g. acts, story, plot, narration, focalisation, narrative time
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Cross-media adaptation
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serial storytelling, TV series, serials, mini–series
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Multi-media franchises
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Myth and genre
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‘Cult’ status and fan followings
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Role of writers and directors
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Texts and contexts
The aim of this module is to take you through the design, production, marketing, live streaming and documentation of creative industries events.
The module will be delivered through an enhanced applied project alongside an employer or organisation so you can appraise their own values and motivations in context of the world of work, considering inclusivity and industry sector values. You will be encouraged to bring your own specialist practical skills and knowledge from your subject area and apply them in context provided by the project.
The enhanced applied project experience will provide you with the opportunity to critically analyse and reflect on your practice in a professional environment to recognise the value of work experience to enhance students career readiness.
Indicative content:
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Sustainable production methods
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Exploring future career pathways
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Project management
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Professional communication skills
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Exposure to industry environments
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Interview and pitching techniques
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CV, portfolio and professional online presence.
Elective modules
This module is for undergraduate students to study abroad in their second year, Semester 2 (only for courses that offer this option). With this module, you can spend a semester at one of the University’s approved partner institutions worldwide – from Europe to the Americas, Asia Australia or Canada.
Study Abroad plays an important role in the University's commitment to an engaging, challenging, and thriving learning culture. It offers opportunities to experience other academic cultures and foster intellectual maturity while enhancing co-curricular skills and students' long-term employability.
Study abroad for credit is permitted on existing university-approved courses only. Students are awarded credits and grades at the partner institution, which are converted into Sheffield Hallam credits and grades on return and included in the Sheffield Hallam degree classification.
Please check and refer to the webpage How study abroad works. You must submit a Learning Agreement outlining the modules you will be taking at the partner institution. The Learning Agreement will be signed off by your academic tutor to ensure that the Learning broadly covers the Learning Outcomes set out in your course curriculum during your study abroad.
Optional modules
Module aim:
The aim of this module is to enhance students’ professional development through the completion of and reflection on meaningful work placement(s).
A work placement will provide students with opportunities to experience the realities of professional employment and experience how their course can be applied within their chosen industry setting. The placement will:
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Allow student to apply the skills, theories and behaviours relevant and in addition to their course
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Enable students to enhance their interpersonal skills in demand by graduate employers – communication, problem solving, creativity, resilience, team work etc.
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Grow their student network and relationship building skills.
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Provide student with insights into the industry and sector in which their placement occurs
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Help student make informed graduate careers choices.
Indicative Content:
In this module students undertake a sandwich placement (min 24 weeks / min 21 hours per week) which is integrated, assessed and aligned to their studies.
Their personal Placement Academic Supervisor (PAS) will be their key point of contact during their placement and will encourage and support students to reflect on their experience, learning and contribution to the organisation they work for.
To demonstrate gains in professional development, students will be required to share their progress, learning and achievements with their Placement Academic Supervisor and reflect on these for the summative piece of work.
Compulsory modules
This module proposes a broad range of trends, concepts, themes, theories, and debates within digital cultures and technologies. It will explore the ways in which digital technologies are transforming many aspects of the human experience, including cultural production and consumption, cultural heritage management and safeguarding, online identities, and social networking.
Indicative content:
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Introduction to Digital Culture
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The evolution of digital technologies
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The role of new media
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Digital methods
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Digital citizenship
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Communities, identities, and social networking
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Digital subcultures
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Digital Inequalities
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Gaming culture
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Digital heritage
This module engages you to work independently on an individual project, choosing between two possible routes: a dissertation or a digital media production.
The dissertation route involves you choosing a relevant topic that will consolidate your learning and skills in one of the areas explored in the course. Furthermore, you are provided with the opportunity to develop and test your advanced communication skills as well as self-reflect about your work.
Dissertation route indicative content:
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Development of a project area of students’ choice
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Undertaking of a piece of individual theoretical or research work in students’ chosen specialism
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Development of advanced academic communication skills
The digital media production route aims to demonstrate advanced key technical skills of production in creative media practice. The module will help you to consolidate your pre-production ideas in creatively conceived major project work and enable you to produce media work with a sense of professionalism and for a defined audience.
Digital Media Production indicative content:
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Creation of content for a personal portfolio of work
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Professional project and time-management
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Professional production techniques
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Advanced communication skills
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Self-promotion and distribution
This module introduces the notion of media outside of the mainstream in various forms including alternative, cult, experimental and activist. The module considers marginalised media as a platform for diverse voices and its main social, cultural, historical, technological and political dimensions. The histories and ever-changing processes and practices of a variety of forms of grassroots, cult and alternative media (such as the underground press, film, television, comics, music, podcasts and other forms of art) are situated in theoretical and practical contexts.
Module content:
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Definitions considering media outside of the mainstream, concepts of ‘alternative’ and ‘cult’ versus ‘mainstream’ media – problems of definition and boundaries
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Histories of marginalised, alternative and cult media forms
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Marginalised voices, political movements, and alternative media
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Media as a platform for diverse voices, representation and social change
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Media as artistic and experimental forms of expression (e.g. music and film)
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Media as a form of activism, resistance or subversion
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Subcultural and niche media forms
This module develops and consolidates understanding of the media and cultural industries, examining the main processes, people and work in contemporary global media distribution and exhibition.
Potential topics of study could include:
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Marketing, promotion, and branding
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Media festivals
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Programming and media curation
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Distribution practices
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Exhibition venues
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Community exhibition
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Communication and writing copy
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Intellectual property and copyright
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Global conglomerates
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Streaming
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Freedom of expression / free speech
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Media and cultural strategies
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Enterprise
8. Fees and funding
Home students
Our tuition fee for UK students on full-time undergraduate courses in 2025/26 is £9,535 per year (capped at a maximum of 20% of this during your placement year). These fees are regulated by the UK government and therefore subject to change in future years.
If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.
International students
Our tuition fee for International/EU students starting full-time study in 2025/26 is £17,155 per year (capped at a maximum of 20% of this during your placement year)

Financial support for home/EU students
How tuition fees work, student loans and other financial support available.
Additional course costs
The links below allow you to view estimated general course additional costs, as well as costs associated with key activities on specific courses. These are estimates and are intended only as an indication of potential additional expenses. Actual costs can vary greatly depending on the choices you make during your course.
General course additional costs
Additional costs for Sheffield Creative Industries Institute (PDF, 268.6KB)Legal information
Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.