BA (Honours) Game Art

Year of Entry 2025/26
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BA (Honours)

Game Art

Full-time Digital media

Unleash your skills in the world of game art creation – gaining experience from concept to post-production – preparing you to thrive in the games industry.

Everything you need to know...

  • Pound sign

    What is the fee?

    Home: £9,535 per year (£1,200 for placement year)
    International/EU: £17,155 per year (£1,200 for placement year)

  • Time

    How long will I study?

    3 / 4 Years

  • Location

    Where will I study?

    City Campus

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    What are the entry requirements?

    112-120 UCAS points

  • Checkmark

    What is the UCAS code?

    W280

  • Date

    When do I start?

    September 2025

  • Avatar

    Placement year available?

    Yes


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Course summary

  • Learn industry-standard tools and advanced techniques in state-of-the-art studios.
  • Apply them to various game art skills, from character design to environmental art. 
  • Explore diverse game art styles on leading gaming platforms, including PlayStation.   
  • Engage with games developers and our commercial games studio, Steel Minions. 
  • Collaborate with game designers and programmers on cutting-edge projects. 

Our BA Game Art course offers an engaging and collaborative learning environment, where you’ll develop artistic and technical skills in an industry-focused subject. You’ll push boundaries and innovate, emerging as a globally-minded game artist, ready to make a positive impact on the gaming world. Students have previously worked with games studios such as Playground Games, Rockstar, and Sumo Digital.


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How you learn

Our course is designed with key principles of engaging you with the world, collaborating with others, challenging you to think in new ways, and providing a supportive environment where you can thrive.  

On this course, based in our bespoke teaching suites, you’ll join a dynamic and collaborative learning community. With their support, you’ll undertake creative adventures, explore possibilities, and challenge conventions. You'll be taught by staff who have industry experience and are research active.

We’ll encourage you to contribute as a creative thinker and doer – applying your knowledge to industry, culture, and society. We employ a wide range of teaching approaches to support your learning journey. 

You learn through: 

  • practical studio workshops  
  • collaborative group projects  
  • technical demonstrations  
  • individual and group tutorials 
  • peer reviews 
  • lectures 
  • external visits and field trips 

Key themes

During your first year, we’ll lay the groundwork for your journey – with an emphasis on self-development, exploration, and both practical and experiential acquisition of knowledge and skills.

We’ll dedicate your second year to expanding your skills and understanding while discovering your areas of interest. We’ll emphasise research and development, as well as contextual application and production.  

In your third year, we’ll shift the emphasis to the development and realisation of your professional identity as a game artist. You’ll create an industry-focused portfolio to showcase your expertise – evidencing the attributes, skills and knowledge you’ve gained on the course. 

By the time you graduate you’ll have the skills, knowledge and confidence to make a meaningful impact in the ever-evolving world of gaming.

Course-level support

We offer a holistic and person-centred approach to assessment, focusing on portfolios of individual creative work, scaffolded by targeted briefs. We offer an inclusive environment where divergent ideas, histories and practices are encouraged to thrive. Collaborating with students from different disciplines enhances your creativity, with projects that develop your critical thinking and communication skills.  

You’ll be supported in your learning journey towards highly skilled, graduate-level employment through a number of key areas. These include: 

  • access to specialist services to help with your personal, academic and career development
  • access to our Skills Centre with one-to-ones, webinars and online resources, where you can get help with planning and structuring your assignments 
  • industry-specific employability activities such as live projects, learning in simulated environments and networking opportunities 

Course leaders and tutors

Adam Shepherd
Adam Shepherd
Senior Lecturer in Creative Media

I teach within Games Design. During my time at the university I have taught 3D modelling, Rigging, Texturing and Animation through levels 4-7, as well as various ski … Read more

Applied learning

Work experience

You can take part in Hallam’s enterprise programme, forming your own studio and developing independent games.

You’ll also have the opportunity to arrange a placement in between your second and third years. This gives you valuable work experience to prepare you for your future career – as well as an Applied Professional Diploma to add to your CV. 

You’ll also work on a range of projects simulating real-world working environments, allowing you to expand your skill set, your confidence, your resilience, and your ability to navigate professional interactions.  

These experiences are carefully integrated into your coursework to facilitate the development of crucial knowledge, skills and professional behaviours. 

Field trips

In your first and third year, you’ll have the opportunity to take field trips to professional settings, cultural institutions and organisations – exploring different working environments and expanding your cultural understanding. 

Guest speakers

During your course you’ll be able to hear from a diverse range of professional guest speakers who share their experiences, insights and knowledge – offering you unique perspectives on industries and career paths. 

Networking opportunities

We’ll encourage you to attend Hallam’s careers and employability events, connecting with professionals, graduates and potential employers. Building a strong professional network is so helpful for your future success, and these events provide the perfect platform for you to get started. 

We also encourage you to take part in national and international ‘Game Jams’ that have the potential to make a significant impact on your career advancement and exposure. You’ll get to work as part of a team to develop a game in an informal and fun environment. It’s a great opportunity to be creative and work on something that won’t be formally marked. Taking part in these sorts of activities/events allows you to showcase your skills, gain recognition and create valuable opportunities for yourself.


Future careers

This course prepares you for a career in: 

  • concept art/pre-production for creative industries 
  • 3D character development  
  • 3D prop development 
  • game environment design and creation 
  • realtime lighting, cinematics and VFX 
  • game art direction 
  • interactive entertainment 
  • the metaverse

Previous graduates of this course have gone on to work for: 

  • Rare 
  • Electronic Arts 
  • Sumo Digital 
  • Steel City Interactive 
  • Rockstar North 
  • Epic Games 
  • SEGA  
  • Framestore 
  • Jagex 
  • Rebellion 
  • NDreams 
  • D3t 
  • Creative Assembly 
  • KudosQA 
  • Digital Extremes 
  • Ripstone 
  • Playground Games 
  • Expression Games 
  • Media Molecule

Where will I study?

You study at City Campus through a structured mix of lectures, seminars and practical sessions as well as access to digital and online resources to support your learning.

City Campus

City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.

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Location

Howard Street
Sheffield
S1 1WB

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Media, Arts and Communications Facilities Tour

Take a look around the media, arts and communication facilities at Sheffield Hallam University with lecturer Saskia Wilson.

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Equipment and facilities

On this course we have access to industry-standard high-end gaming specification PCs and software in studio style labs.  

You’ll also have access to the largest PlayStation teaching facility in the world on campus, as well as: 

  • motion capture suite 
  • specialist virtual reality space 
  • our commercial games studio, Steel Minions 
  • Autodesk Maya/3D Studio Max 
  • ZBrush 
  • Unreal Engine 
  • Unity 
  • Adobe CC including Photoshop 
  • Substance Painter 
  • Substance Designer 
  • Marvelous Designer

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Entry requirements

All students

UCAS points

  • 112-120

This must include at least 64 points from two A levels, or equivalent BTEC National qualifications. For example:

  • BBC-BBB at A Level.
  • DDM in BTEC Extended Diploma.
  • Merit overall from a T level Qualification
  • A combination of qualifications, which may include AS levels, EPQ and general studies.

You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.

GCSE

  • English Language at grade C or 4
  • Maths at grade C or 4

• Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, in an art or media-related programme from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate

If English is not your first language you must have an IELTS score of 6.0 with a minimum of 5.5 in all skills or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

If your application is successful, you will be invited to submit a portfolio of work to demonstrate your ability. Find out about the selection process and how to produce a strong portfolio.

We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully.

Additional information for EU/International students

If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page.

For details of English language entry requirements (IELTS), please see the information for 'All students'.


Modules

Important notice: The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

Year 1

Compulsory modules

Module
Credits
Assessment
Game Art Development 1
Credits 40
Assessment Coursework(100%)
Game Art Production
Credits 40
Assessment Coursework(100%)
Game Art Theory
Credits 20
Assessment Coursework(100%)
Game Project
Credits 20
Assessment Coursework(100%)
Year 2

Compulsory modules

Module
Credits
Assessment
Art Direction For Games
Credits 20
Assessment Coursework(100%)
Game Art Development 2
Credits 40
Assessment Coursework(100%)
Game Art Pathways 1
Credits 40
Assessment Coursework(100%)
Interactive Realities
Credits 20
Assessment Coursework(100%)

Elective modules

Module
Credits
Assessment
Study Abroad - Creative Industries
Credits 60
Assessment Coursework(100%)
Year 3

Optional modules

Module
Credits
Assessment
Placement Year
Credits -
Assessment
Final year

Compulsory modules

Module
Credits
Assessment
Alternate Realities
Credits 20
Assessment Coursework(100%)
Final Game Project
Credits 40
Assessment Coursework(100%)
Game Art Pathways 2
Credits 40
Assessment Coursework(100%)
Research And Development Proposal
Credits 20
Assessment Coursework(100%)

Fees and funding

Home students

Our tuition fee for UK students on full-time undergraduate courses in 2025/26 is £9,535 per year. These fees are regulated by the UK government and therefore subject to change in future years. During your placement year you will pay a reduced fee of £1,200.

If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.

International students

Our tuition fee for International/EU students starting full-time study in 2025/26 is £17,155 per year. During your placement year you will pay a reduced fee of £1,200.

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Financial support for home/EU students

How tuition fees work, student loans and other financial support available.

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Additional course costs

The links below allow you to view estimated general course additional costs, as well as costs associated with key activities on specific courses. These are estimates and are intended only as an indication of potential additional expenses. Actual costs can vary greatly depending on the choices you make during your course.

General course additional costs

Additional costs for Sheffield Creative Industries Institute (PDF, 153.7KB)

Legal information

Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.

 

How do I apply?

Apply now via UCAS

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We are Gold rated in the Teaching Excellence Framework (TEF) for the outstanding quality of our teaching and student outcomes

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Employment

95% of our UK graduates are in work or further study 15 months after graduating (2021/22 Graduate Outcomes Survey)

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