Everything you need to know...
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What is the fee?
Home: See fees section below
International/EU: £17,155 per year (£1,200 for placement year) -
How long will I study?
4/5 Years
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Where will I study?
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What are the entry requirements?
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What is the UCAS code?
A042
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When do I start?
September 2025
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Placement year available?
Yes
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Come to an open day
Visit us to learn more about our gold-rated teaching and why we were awarded the highest possible rating in the Teaching Excellence Framework.
Course summary
- Prepare for the degree with an extra foundation year at the start.
- Develop technical production skills through the creation of 2D and 3D artwork.
- Collaborate in creative projects alongside programmers.
- Work with cutting edge tools to produce various game art styles, and work to art limitations for use on different gaming platforms.
- Work in partnership with Sony within our commercial games studio, Steel Minions.
- Study at the only university in the UK to produce a game on a Sony platform.
This course will equip you with the practical skills required to work in the games industry ranging from concept to post-production, and you will graduate with a portfolio of projects.
![Hallam Live](https://www.shu.ac.uk/-/media/home/olp/page-promo-cards/hlive.jpg?iar=0&hash=708265DDE130B85659BE666A07115AB8)
View our students' work
Find out more about the Media Arts and Communications department and view the work of some of our students.
How you learn
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
The course is suitable if you don't meet the entry requirements for our BA (Hons) Games Art course, or you want extra preparation before starting degree-level study. You share the first year with other media arts and communication foundation year students, then move on to the degree.
Throughout this course you will build a professional quality portfolio that is aimed at meeting the requirements of potential employers. The teaching and learning on this course is designed to help you do this.
You learn through
- specialist technical workshops
- group projects
- one-to-one support
- live projects
- industry visits, field trips and festivals
- self-directed and independent study
In the foundation year, you'll study wide-ranging media arts and communication topics, while also focussing on your particular subject area and completing assignments in that field. You'll grow as a creative, and begin developing a professional portfolio. You'll also become familiar with Hallam's exceptional facilities and staff, so you're fully prepared for undergraduate study.
Course leaders and tutors
![Tom Battey](/assets/images/4to3aspect.png)
Tom Battey
Games Designer in ResidenceGame Designer in Residence Tom Battey is a narrative designer whose work spans prose, interactive fiction and games design
Applied learning
Work placements
In year four, you have the opportunity to take a one-year paid work placement, which is an excellent way to enhance your graduate employment potential. Games design is a very competitive industry, and there are a limited number of placements available in games companies. You are supported in finding a placement by our experienced Placement and Employability Team who have a large range of employer contacts.
Live projects
You will have the opportunity to work on commercial opportunities with real-life clients. Previous students have designed game levels and concepts for Pixel Bullies and Sumo Digital, and worked with English Heritage to create a virtual tour of Conisbrough Castle.
Networking opportunities
During your degree you will have access to careers advisers, employability enhancing workshops and networking opportunities including guest speakers and master classes from the creative media industry. We also help you to master social media for networking and making contacts.
A number of industry days and events (Game Republic events, Pathways) are also held on campus where you can network with and attend talks and workshops run by creative media industry professionals and organisations.
Future careers
This course prepares you for a career as a
- concept artist
- 2D artist
- 3D environment artist
- 3D character artist
- animator
Previous graduates of this course have gone on to work for
- Rare
- Electronic Arts
- Sumo Digital
- Rockstar North
- Forsaken Studios
- SEGA Europe
- Framestore
- Jagex
- Lightning Fish
Where will I study?
You study at City Campus through a structured mix of lectures, seminars and practical sessions as well as access to digital and online resources to support your learning.
City Campus
City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.
City Campus map | City Campus tour
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Adsetts library
Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.
Learn moreLearn more about your department
Media, Arts and Communications Facilities Tour
Take a look around the media, arts and communication facilities at Sheffield Hallam University with lecturer Saskia Wilson.
Equipment and facilities
On this course you work with
- the largest PlayStation teaching facility in the world
- a motion camera lab
- specialist virtual reality space
- our commercial games studio , Steel Minions
- 3Dstudio Max
- Maya
- ZBrush
- Unreal Engine
- Unity
- Phyre Engine
- Marmoset Toolbag
- Photoshop
- Quixel Suite
- Knald
- Substance Painter
- Substance Designer
- Marvelous Designer
- World Machine
- 3D Coat
- Agisoft Photoscan
- Oculus Rift
- PlayStation VR
Media Gallery
Entry requirements
All students
UCAS points
- 80 points
This must include at least 64 points from two A levels, equivalent BTEC National qualifications or T levels: including mathematics and either physics or chemistry subjects. For example:
- BBC-BBB at A Level including a grade C in a relevant subject.
- DDM in BTEC Extended Diploma in a relevant subject.
- Merit overall from a T Level Qualification including a grade B from the Core and must be an engineering T level- excluding Design and development for engineering and manufacturing.
- A combination of qualifications which must include a relevant subject and may include AS levels, EPQ and general studies.
You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.
GCSE
- English Language at grade C or 4
- Maths at grade C or 4
Foundation - pass from the Extended Degree Programme Engineering and Mathematics, dependent on academic performance
Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.
We will make an offer to all applicants likely to achieve or better these entry requirements.
We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully.
Additional information for EU/International students
If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page.
For details of English language entry requirements (IELTS), please see the information for 'All students'.
Modules
Important notice: The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.
You will be able to complete a placement year as part of this course. See the modules table below for further information.
Year 1
Compulsory modules
Creative Synergies In Media Production
Media In Context
Media Project
Preparing For Independent Practice And Study
Year 2
Compulsory modules
3D Modelling
Game Design Theory
Game World Mechanics
Level 4 Game Project
Visual Concepts For Games 1
Visual Concepts For Games 2
Year 3
Compulsory modules
3D Animation Project
3D Character Modelling
Professional Development Project
Prop Development
Real-Time Environment Creation
Elective modules
App Design And Development
Creative Sound Practice
Documentary Production (Photography, Sound And Moving Image)
Experimental Game Practice
Introduction To Concept Art
Storyboarding For Film And Animation
Year 4
Elective modules
Game Studio Project
Optional modules
Placement Year
Final year
Compulsory modules
3D Game Art
Final Game Project
Game Professional Practice
Elective modules
Life Drawing
Pre-Production For Animation
Sound Design And Sonic Arts Practice
Visual Effects Project
Optional modules
Placement Year
Fees and funding
Home students
Our tuition fees for UK students starting full-time undergraduate study in 2025/26 are regulated by the UK government and are yet to be confirmed. For an indication, our tuition fee for UK students starting full-time undergraduate study in 2024/25 is £9,250 per year. During your placement year you will pay a reduced fee of £1,200.
If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.
International students
Our tuition fee for International/EU students starting full-time study in 2025/26 is £17,155 per year. During your placement year you will pay a reduced fee of £1,200.
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Financial support for home/EU students
How tuition fees work, student loans and other financial support available.
Additional course costs
This link allows you to view estimated costs associated with the main activities on specific courses. These are estimates and, as such, are only an indication of additional course costs. Actual costs can vary greatly depending on the choices you make during your course.
Additional costs for Digital media courses (PDF, 324.9KB)Legal information
Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.