BSc (Honours) Computer Games Technologies

Year of Entry 2025/26
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BSc (Honours)

Computer Games Technologies

Full-time Computing

Develop skills in building computer games using modern game development tools and practices.

Everything you need to know...

  • Pound sign

    What is the fee?

    Home: See fees section below
    International/EU: £17,155 per year (£1,200 for placement year)

  • Time

    How long will I study?

    3 / 4 Years

  • Location

    Where will I study?

    City Campus

  • Bookmark

    What are the entry requirements?

    112-120 UCAS points

  • Checkmark

    What is the UCAS code?

    D050

  • Date

    When do I start?

    September 2025

  • Avatar

    Placement year available?

    Yes


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Course summary

  • Learn skills needed for contemporary game development. 
  • Gain a deep understanding of a range of theories, techniques and ethical issues required to work in game development related fields. 
  • Learn how to develop computer games using rigorous methods and processes. 
  • Develop a portfolio of commercial-quality work in the computer games and related industries. 

You will be equipped with the skills required by industry to make computer games. Such games may be based on mobile platforms or work on traditional PC computers. You will work on the latest game development platforms, use the latest software, and work with like-minded people to achieve your career goals. 


How you learn

 

This course is carefully structured to help you develop your skills and experience in the development of computer games. You’ll gain skills in critical thinking as well, so you can successfully reflect on your own work and appraise other people’s. This will give you the ability to evaluate your own progress and determine your own career goals.  

We’ll begin by providing you with game development techniques – such as basic programming using C# and how to create games with 2D graphics. You’ll use industry-standard game development platforms including Unity and Unreal Engine, and you’ll explore game scripting and game development processes. 

In your second year, you’ll apply your learning to solve the kinds of problems game developers face. Here you’ll learn about the technologies used to develop 3D games, as well as developing your own substantial game products. Then in your final year you’ll explore more advanced game development techniques and programming skills. You’ll also be encouraged to develop a substantial product that reflects your learning. 

You learn through 

  • group work  
  • lectures and seminars  
  • technical workshops in computer labs 
  • independent learning 
  • practice-based learning and group work  

You will be supported in your learning journey towards highly skilled, graduate level employment through several key areas. These include 

  • access to specialist support services to help with your personal, academic and career development 
  • access to our Skills Centre with one to ones and online resources, where you can get help with planning and structuring your assignments 
  • industry-specific employability activities such as live projects, learning in simulated environments and networking opportunities 

Course leaders and tutors

Paul Parry
Paul Parry
Subject Group Leader for Applied Computing

At present I teach C++ programming at final year undergraduate and masters levels. I also teach game software project management methods on the BSc Game Software De … Read more

Applied learning

Work placements

You’ll have the opportunity to complete a year-long work placement between your second and third year. A placement is widely recognised as the gold standard opportunity to gain personal and professional development through real-world experience. 

You will be encouraged to take up this opportunity, as it will benefit your long-term career prospects and salary level, as well as your academic achievements and degree classification. Your course will prepare you to succeed in your placement and you will be supported throughout it. 

Your placement will allow you to apply the knowledge and skills gained on your course in the areas of game development and gameplay programming. 

Students from similar courses have worked with companies such as  

  • Sony (SIEE) 
  • Sumo Digital 
  • Team17 
  • SN Systems 
  • SI Games 
  • Autodesk 

Your placement year will allow you to gain an Applied Professional Diploma in addition to your degree which will enhance your graduate profile and give you the edge with future employers.  

You’ll also be supported to take advantage of work experience opportunities throughout your course, through access to a range of support activities, resources, and employer events from your Employability Team. This will further enhance your employability skillset, confidence, and opportunity-awareness to help you succeed in your career after graduating. 

Live projects 

The Steel Minions Development Studio is an in-house games publishing company run by course tutors and staffed by students. Here students release their own projects commercially and connect with external publishers, research and commercial clients.  

Steel Minions provides commercial and research projects for you to work on – either internally or for external clients. Examples range from research projects in ballistics impact visualisation and educational games, through to commercial games on PlayStation 4, PC and mobile devices for companies like Sumo Digital, Sony and Owlerton Stadium.  

Steel Minions also provides mentoring to students who decide to create their own game development company during their placement year – and gives feedback to students working on game projects throughout the course. 

Networking opportunities 

In addition to learning in classrooms and computer labs, you’ll be able to engage with industry professionals and practitioners. They’ll give a variety of live talks on technical topics, career building and employability advice. 

Competitions  

You’ll be encouraged and supported to enter your work into student competitions – such as the TIGA Games Industry Awards – where we have a proven track record of competition success. These competitions provide valuable experience in interacting with games industry professionals. 


Future careers

This course prepares you for a career in 

  • game development 
  • game design 
  • gameplay programming 
  • quality assurance testing 

Where will I study?

You study at City Campus through a structured mix of lectures, seminars and practical sessions as well as access to digital and online resources to support your learning.

City Campus

City Campus is located in the heart of Sheffield, within minutes of the train and bus stations.

City Campus map | City Campus tour 


City Campus map
Location

Howard Street
Sheffield
S1 1WB

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Adsetts library

Adsetts Library is located on our City Campus. It's open 24 hours a day, every day.

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Equipment and facilities

On this course you work with 

  • high-spec computers and graphics cards in our dedicated games laboratories 
  • PlayStation 4 and PlayStation 5 development kits 
  • State-of-the-art-machine software and application development environments 
  • modern Virtual Reality headsets 

We’ve invested over £100m in new facilities to help you study how and when you want. This means 24-hour libraries and study spaces designed by our students. 

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Entry requirements

All students

UCAS points

  • 112-120

This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example:

  • BBC-BBB at A Level
  • DDM in BTEC Extended Diploma
  • Merit overall from a T level qualification
  • A combination of qualifications, which may include AS Levels, EPQ and general studies.

You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.

GCSE

  • English Language or Literature at grade C or 4
  • Maths at grade C or 4

GCSE equivalents

  • Level 2 Literacy or Functional Skills Level 2 English
  • Level 2 Numeracy or Functional Skills Level 2 Maths

• Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

If English is not your first language, you will need an IELTS score of 6.0 with a minimum of 5.5 in all skills, or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully.

Additional information for EU/International students

If you are an International or non-UK European student, you can find out more about the country specific qualifications we accept on our international qualifications page.

For details of English language entry requirements (IELTS), please see the information for 'All students'.


Modules

Important notice: The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

Year 1

Compulsory modules

Module
Credits
Assessment
Fundamentals Of Gameplay Programming
Credits 40
Assessment Coursework(80%) , Exam(20%)
Fundamentals Of Mathematics And Computer Architectures
Credits 20
Assessment Coursework(100%)
Game Design Theory
Credits 20
Assessment Coursework(100%)
Programming 2D Games
Credits 40
Assessment Coursework(100%)
Year 2

Compulsory modules

Module
Credits
Assessment
3D Game Development
Credits 40
Assessment Coursework(100%)
Advanced Game Design Theory
Credits 20
Assessment Coursework(100%)
Object Oriented Scripting
Credits 40
Assessment Coursework(100%)
Python Programming
Credits 20
Assessment Coursework(100%)

Elective modules

Module
Credits
Assessment
Study Abroad - Computing And Digital Technologies
Credits 60
Assessment Coursework(100%)
Year 3

Optional modules

Module
Credits
Assessment
Placement Year
Credits -
Assessment
Final year

Compulsory modules

Module
Credits
Assessment
Advanced Games Console Projects
Credits 40
Assessment Coursework(100%)
Development Project
Credits 40
Assessment Coursework(40%) , Practical(60%)
Mobile Game Scripting
Credits 20
Assessment Coursework(100%)
Virtual And Augmented Reality Applications
Credits 20
Assessment Coursework(100%)

Fees and funding

Home students

Our tuition fees for UK students starting full-time undergraduate study in 2025/26 are regulated by the UK government and are yet to be confirmed. For an indication, our tuition fee for UK students starting full-time undergraduate study in 2024/25 is £9,250 per year. During your placement year you will pay a reduced fee of £1,200.

If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found in our terms and conditions under student fees regulations.

International students

Our tuition fee for International/EU students starting full-time study in 2025/26 is £17,155 per year. During your placement year you will pay a reduced fee of £1,200.

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Financial support for home/EU students

How tuition fees work, student loans and other financial support available.

Learn more

Additional course costs

The links below allow you to view estimated general course additional costs, as well as costs associated with key activities on specific courses. These are estimates and are intended only as an indication of potential additional expenses. Actual costs can vary greatly depending on the choices you make during your course.

General course additional costs

Additional costs for School of Computing and Digital Technologies (PDF, 131.3KB)

Legal information

Any offer of a place to study is subject to your acceptance of the University’s Terms and Conditions and Student Regulations.

 

How do I apply?

Apply now via UCAS

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Teaching

We are Gold rated in the Teaching Excellence Framework (TEF) for the outstanding quality of our teaching and student outcomes

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Employment

95% of our UK graduates are in work or further study 15 months after graduating (2021/22 Graduate Outcomes Survey)

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