Research

Research

Showing 19 projects, in Physical and Digital Making: Theory and Practice

Can't Wait to Learn: Digital Tablet Desk

In 2011, War Child Holland instigated the Can’t Wait to Learn programme (CWTL) to develop culturally sensitive educational games for children who have never seen a teacher as a result of armed conflict


Affective Graphs - the Visual Appeal of Linked Data

This research forms part of Petrelli’s enquiry into the human interaction with extra-large data sets and the design of visual mechanisms to support the user in making meaning out of millions of entities


Phone vs Tangible in Museums - A Comparative Study

Digital technologies in heritage sites and museums are generally understood to be screen-based and more recently applications for the visitors’ phone.


Ambiguous Implements

Ambiguous Implements is the result of an enquiry that investigates the extent to which ambiguous eating implements, when used to consume food, have the potential to create new forms of experience.


Re:mains

Re:mains is a collection of jewellery artefacts which form a multi-component output. This research, developed through iterative practice-based processes, explores the extent to which jewellery, created predominately using food waste, could serve as tools which enable the wearer to reflect on the everyday act of eating.


Life-saving lullabies

In conjunction with the University of Huddersfield and St John Zambia, this research investigates the potential of using lullaby as a zero-cost intervention to communicate essential knowledge and skills to support the transitioning of adolescents into motherhood


Cigar Box Guitars

Investigating the DIY practices of cigar box guitar makers, exploring how this practice differs from other DIY practices


KOS: Material Witness

This research study presents new insights on the inadequacies of International non-Government Agencies to the refugee crisis in Kos through the optic of design


Making virtual reconstructions part of the visit: an exploratory study

What role do Virtual Reality (VR) and Augmented Reality (AR) play in engaging visitors of cultural heritage? Can we design for 3D reconstructions to be part of the visit rather than separated experiences?


Empowering cultural heritage professionals to create interactive exhibitions

This research explores how complex technologies can be made accessible to non-technical heritage professionals empowering them to design personalised interactive visitor experiences.


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