Dr Michael Meredith BEng, PhD
Associate Head in the School of Computing and Digital Technologies
Summary
Michael is an Associate Head in the School of Computing and Digital Technologies at Sheffield Hallam University, where he teaches programming on BSc Computer Science. He is also the Student Recruitment Lead for the School.
About
His areas of research include 2D and 3D graphics (including augmented reality), digital humanities and mathematical modelling. He has previously worked on projects that
- model human locomotion using dynamics and kinematics
- medieval scribal hand identification,
- explored the use of virtual worlds as a social way of collecting research materials
- investigated the use of consumer-grade technology for the virtual reconstruction of heritage sites
- used augmented reality on a mobile device to aid navigation around a building
Alongside teaching on the Computer Science degree at Hallam, his areas of interest and research include
- augmented reality on mobile devices using fiducial markers for indoor navigation
- using consumer-grade tech (the Kinect device) to scan and build virtual environments for visitor attractions
- mathematical modelling and simulation of human locomotion using kinematics, dynamics and biomechanics
- Digital Humanities - text collation, image processing on medieval manuscripts, virtual worlds
- interactive museum kiosk software
2D and 3D Graphics, mathematical modelling and imaging
Teaching
School of Computing and Digital Technologies
College of Business, Technology and Engineering
Software Engineering and Computer Science
BSc (Hons) Computer Science and BEng (Hons) Software Engineering
Advanced Programming (C/C++)
Publications
Sørensen, L., Meredith, M., Linn, A., “Ola Nordmann Goes West”, Society for the Advancement of Scandinavian Study, May 2013
Meredith, M., Linn, A., “Representing Norwegian Emigration in the Virtual World through the Eyes of Ola Nordmann”, Digital Humanities Congress 2012, September 2012
Meredith, M., Linn, A., “Ola Nordmann goes West: Using virtual worlds and on-line social networking technologies as historical research tools”, Society for the Advancement of Scandinavian Study, May 2012
Simeone, M., Guiliano, J., Kooper, R., et al, “Digging into data using new collaborative infrastructures supporting humanities-based computer science research”, First Monday, May 2011
Bajcsy, P., Kooper, R., Marini, L., et al, “Supporting Scientific Discoveries to Answer Art Authorship Related Questions Across Diverse Disciplines and Geographically Distributed Resources”, Digital Humanities 2011
Meredith, M., Ainsworth, P., “Answering Medieval Authorship Questions using e-Science”, Philosophical Transactions of the Royal Society A
Meredith, M., Ainsworth, P., “Answering Medieval Authorship Questions using e-Science”, All Hands 2010
Meredith, M., Ainsworth, P., “Digging into Image Data to Answer Authorship-Related Questions”, All Hands 2010
Ainsworth, P., Meredith, M., “e-Science for medievalists: options, challenges, solutions and opportunities”, Digital Humanities Quarterly, Vol 3, No. 4, 2009, special issue on e-Science for the Arts and Humanities
Martinez Lazalde, O., Maddock, S., Meredith, M., "A Constraint-Based approach to Visual Speech for a Mexican-Spanish Talking Head", International Journal of Computer Games Technology, Volume 2008 (2008), Article ID 412056
Martinez-Lazalde, O., Maddock, S., Meredith, M., “A Mexican-Spanish Talking Head”, The Third International Conference on Games Research and Development 2007 (CyberGames 2007), pp. 17-24, 2007
Meredith, M. and Maddock, S., “Approximating Character Biomechanics with Real Time Weighted Inverse Kinematics”, Computer Animation and Virtual Worlds, Vol. 18, Issue 4-5, pp. 349-359, 2007
Meredith, M. and Maddock, S., “Inverse Skinning”, CVMP 2006 (The 3rd European Conference on Visual Media Production), pp. 163-172
Meredith, M, “Adapting and Reconfiguring Human Figure Motion Capture Data through the Application of Inverse Kinematics and Biomechanics-Based Optimisation”, PhD Thesis, The Department of Computer Science, The University of Sheffield, UK, March 2006
Meredith, M. and Maddock, S., "Adapting Motion Capture using weighted Real-Time Inverse Kinematics", ACM Computers in Entertainment, Volume 3(1), Jan/Mar, 2005
Meredith, M. and Maddock, S., "Individualised Character Motion Using Weighted Real-Time Inverse Kinematics", Proc. GAME-ON 2004, pp. 57-64 (Best paper of the conference)
Meredith, M. and Maddock, S., "Adapting Motion Capture using weighted Real-Time Inverse Kinematics", Proc. GDTW 2004 (The 2nd annual international workshop in Computer Game Design and Technology), pp. 120-129 (Best paper of the conference)
Meredith, M. and Maddock, S., "Using a half-Jacobian for real-time inverse kinematics", Proc. CGAIDE'04 (The 5th International Conference on Computer Games: Artificial Intelligence, Design and Education), pp. 81-88
Meredith, M. and Maddock, S., "Real-Time Inverse Kinematics: The Return of the Jacobian", Department of Computer Science Research Memorandum CS-04-06, University of Sheffield
Meredith, M. and Maddock, S., "Motion capture file formats explained", Department of Computer Science Technical Report CS-01-11, University of Sheffield