Arthur Jones

Arthur Jones MSc., BSc.

Researcher


Summary

As a Researcher at the Centre of Excellency in Terrorism, Resilience, Intelligence and Organised Crime Research (CENTRIC), I assist on a number of projects exploring the use of Virtual Reality in the context of security research.

About

As a graduate of Social Computing and a Master of Science by Research in Computer Science from the University of Lincoln, I have throughout my academic career been interested in the intersection between computing and other subjects such as Psychology and Design. The research I produced through my MSc really sparked these interests; where I focussed on investigating the emotional responses of participants who were exposed to a confrontational agent within a virtual environment.

Through my activities as a Researcher and Serious Games Developer in the Serious Games Team at CENTRIC, I have the opportunity to be involved in a number of exciting projects; both nationally and internationally through the EU's Horizon Project. Contributing to projects such as INFINITY and WELCOME has provided valuable experience in working collaboratively with European Partners who have a variety of skillsets and experiences.

My interests continue to be around the use of Virtual Reality for Serious Games, how VR can be used to invoke physiological responses and the effect that believability of virtual environments and agents have on the user.

Teaching

 

 

 

Research

Current research projects:

INFINITY,

WELCOME,

Publications

Conference papers

Jones, A., Davey, S., Fenwick, J., Wallis, R., Whitfield, K., & Akhgar, B. (2024). Work-in-Progress—Enhancing Cyber Prevention Education: Utilising Virtual Reality Technology for Parents/Carers and Teachers. Academic Proceedings of the 10th International Conference of the Immersive Learning Research Network (iLRN2024), 210-216. http://doi.org/10.56198/u6c0w9bx1

Dickinson, P., Jones, A., Christian, W., Westerside, A., Mulloy, F., Gerling, K., ... Parke, A. (2021). Experiencing Simulated Confrontations in Virtual Reality. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 1-10. http://doi.org/10.1145/3411764.3445401

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